number_s = 0
number = 2
					   ShadeUtils.current_shape.s.each_key { |layer_name| 
						ShadeUtils.current_shape.s[layer_name].reset_iterator
						while s_node = ShadeUtils.current_shape.s[layer_name].get_next
							s_node.list.reset_iterator
							while s = s_node.list.get_next
								if (s.key.length > 15.m)
									number_s += 1
								end
							end
						end
					   }
					   result = (number_s >= number)
return result